Controls

Everything your capybara answers to. Change the keys to suit your paws: they save by themselves.

Keyboard & mouse

Move

ActionKeySecond key
Walk leftAlso swings, thrusts, drifts and steers with tools, see below.←A
Walk rightAlso swings, thrusts, drifts and steers with tools, see below.→D
Jump forwardHop forward. Press again during the wind-up for a back jump.EnterNum Enter
Jump upJump straight up. Press again during the wind-up for a backflip.Backspace
Pick capybaraSwitch to your next capybara at the start of your turn, in rooms that let you pick.Tab

Aim & fire

ActionKeySecond key
Aim upAim higher.↑W
Aim downAim lower.↓S
Fine aimHold it while aiming for teeny tiny steps.Left ShiftRight Shift
FireHold to charge, let go to throw. A full charge throws by itself, and weapons without power go off at once. Target weapons fire with a click instead, or a tap and Confirm (see below).Space
Fuse 1 sA 1-second fuse, for weapons that have one.1
Fuse 2 sA 2-second fuse, for weapons that have one.2
Fuse 3 sA 3-second fuse, for weapons that have one.3
Fuse 4 sA 4-second fuse, for weapons that have one.4
Fuse 5 sA 5-second fuse, for weapons that have one.5
BounceLow or high bounce, for weapons that bounce.B
Rotate plankTurn the plank while you place it.R
Plank lengthShort or long plank.G
Weapon panelOpen the weapon panel.Q

Camera

ActionKeySecond key
Centre the cameraMoved the camera? This sends it back to follow the action.C

Chat & menu

ActionKeySecond key
Quick chatOpen the chat wheel: quick-chat lines and emotes.T
EmotesOpens the same wheel. Wave hello!E
MenuOpen or close the menu. Matches played on this device pause behind it.Esc always opens the menu, so it stays put.Esc

While using a weapon or tool

The keys here are the ones you picked above.

Jungle Vine

  • SpaceShoot the vine along your aim. It grabs the ground it hits.
  • ←orA→orDSwing.
  • ↑orW↓orSClimb up or slide down.
  • EnterorNum EnterBackspaceLet go.
  • SpaceFire again to shoot a new vine, even in mid-air.

Fizzy Jetpack

  • SpaceStrap it on. Standing, you wait on the ground until you thrust up.
  • ↑orWThrust up; let go to sink. Down does nothing on the jetpack.
  • ←orA→orDThrust left or right.
  • EnterorNum EnterBackspaceLet go of the jetpack and fall.
  • Thrusting burns fuel. Landing or an empty tank ends the flight.

Leaf Parachute

  • SpaceOpen it while you jump or fall. Fire again folds it.
  • ←orA→orDDrift left or right.
  • Selected, it pops open by itself when you fall fast.

Paper Glider

  • SpaceLaunch it, then fire again to pop it early.
  • ←orA→orDSteer it while it flies.

Clockwork Frog, Firework Rocket, Toy Digger, Spinning Top, Stinky Sneaker

  • SpaceFire again to set it off early.

Diggy Bot

  • SpaceFire again to make it dig down, and once more to pop it.

Frog Parade

  • SpaceFire does nothing more: they pop when they bump into a capybara.

Driftwood Plank

  • Left clickPoint with the mouse and left click to build it.
  • RWheelTurn it. The mouse wheel turns it too.
  • GShort or long.
  • TapConfirmHUD chipsOn touch, tap the spot and press Confirm. The chips next to the Weapon button turn it and change its length.

Firefly Seeker, Toucan Airstrike, Dandelion Teleport, Switch Capy, Geyser Burst, Lightning Cloud, Hailstorm, Coconut Pinball, Lily Pad Rain, Hot Sauce Drizzle

  • Left clickLeft click places the target and fires at once.
  • TapConfirmOn touch, tap to place the target (tap again to move it), then press Confirm.

Toucan Airstrike, Coconut Pinball, Lily Pad Rain, Hot Sauce Drizzle

  • ←orA→orDHUD chipsPick which way the strike goes. The chip next to the Weapon button does it too.

Choosing a weapon

  • QWeapon buttonRight clickOpen the weapon panel.
  • In the panel, click a weapon, or move with Tab and pick with Enter or Space. Point at a weapon, or reach it with Tab, to read its hint. Esc closes the panel.

Mouse

Move behind
Put the cursor behind your capybara to turn it around.
Left click
Place a target and fire (target weapons), or pick one of your capybaras at the start of your turn, in rooms that let you pick.
Wheel
Zoom. While you place a plank it turns the plank instead.
Middle drag
Hold the middle button and drag to look around.
Right click
Open the weapon panel (on the island).

Your aim follows the cursor. The mouse buttons cannot be changed.

Touch

The buttons

  1. Left Walk left. On tools it swings, thrusts, drifts and steers. With a direction strike selected, it sends the strike to the left instead.
  2. Right Walk right. On tools it swings, thrusts, drifts and steers. With a direction strike selected, it sends the strike to the right instead.
  3. Jump Hop forward. On a vine or a jetpack it lets go.
  4. Backflip Up and over, backwards. On a vine or a jetpack it lets go, like Jump.
  5. FIRE Hold to charge, let go to throw. With some tools it does their trick instead, like setting a frog off early.
  6. Up On a vine: climb. On a jetpack: thrust up.
  7. Down On a vine: slide down.

Up and Down (dashed) show up on a vine. On a jetpack you get Up only.

Gestures

  • Drag up or down on the FIRE side of the screen to aim.
  • Start a drag on your capybara to aim by direction: point where the shot goes.
  • Tap the map to place a target, then press Confirm to fire.
  • Tap one of your capybaras at the start of your turn to play it, in rooms that let you pick.
  • Pinch with two fingers to zoom, and drag with two to look around.
  • Double tap to bring the camera back.

On the screen

  • The Weapon button opens the weapon panel: tap a weapon to pick it.
  • The chips next to it set the fuse, the bounce, the plank and the strike direction.
  • The chat button opens quick chat and emotes. The pause button opens the menu.
  • The buttons fade a little when you leave them be. After a shot only the ones that still do something show.