Every weapon and tool in CapyWars, and what it does. All of them are free for everyone: the shop sells only looks, never an advantage.
Weapon sets are on in every mode but Ranked, and the host of a private room can switch each set off.
Super weapons
One use per team, per match, and never in Ranked. Make it count (or make it dramatic).
Mega Melon
A melon the size of a beach ball. After three seconds it bursts and sprays big seeds that pop on contact.
Belly Flop
Your capybara leaps along the aim and lands belly first with a huge slam. The flopper feels nothing.
Frog Parade
Three clockwork frogs hop out one after another and march ahead. Each one pops when it bumps into a capybara.
Jelly Quake
The whole island wobbles like jelly for two seconds. Everyone and everything gets shoved about.
Rock Concert
Rocks rain from the sky all over the map for fifteen seconds. Nobody is safe, not even you.
Brain Freeze
Your whole team turns to ice until your next turn and takes no damage at all.
Artillery
Coconut Cannon
A heavy coconut shell that bursts on contact. The wind carries it far.
Mango Mortar
Always fired at full strength. On impact it sprays mango pits that burst on contact.
Firefly Seeker
A glowing seed-pod rocket. After a short flight it lights up and steers to the spot you marked.
Firework Rocket
Bursts into eight stars at the top of its flight, or when you press fire.
Thrown
Pinecone Grenade
Bounces around, then pops when its fuse runs out. Ignores the wind.
Pomegranate Cluster
Pops on its fuse and flings five juicy seeds that burst wherever they land.
Hot Sauce Bomb
The bottle shatters on contact and spreads burning sauce that slowly melts the ground.
Pineapple Party Bomb
Pops after three seconds and throws five pineapple chunks that burst on contact.
Durian Stink Bomb
Bounces, then pops into a smelly cloud. Anyone it touches turns Stinky and loses health every turn.
Bouncing Orange Trio
Three very bouncy oranges in a fan, popping one after another.
Disco Ball
Once it comes to rest it zaps the nearest rival every second, then pops.
Blasters
Seed Shotgun
Two quick shots that fly in a straight line. Re-aim between them.
Berry Blaster
Sprays a stream of ten berries. Each one stings a little.
Slingshot
Two pebbles per turn on a flat, fast path. Each one shoves its target.
Confetti Cannon
A wide burst of confetti that shoves everyone in front of you.
Close up
Headbutt Hop
Spring upward and bonk anyone right in front of you into the air.
Bamboo Bat
A mighty swing that sends a nearby capybara flying along your aim.
Polite Nudge
A courteous shove that does no damage. Ideal for helping someone into the river.
Pancake Press
A giant kitchen press flattens the capybara in front of you: half its health, gone. It never takes the last bit.
Explosives
Bamboo Dynamite
Dropped at your feet with a five-second fuse. A very big boom.
Lily Pad Mine
Dropped at your feet. It arms after a second and goes off when someone wanders close.
Clockwork Frog
A wind-up toy frog that hops forward, climbs small steps and turns at walls. Pop it whenever you like.
Toy Digger
A toy excavator that drives through the ground and bursts when it breaks out, or when you press fire.
Spinning Top
Spins along the ground, bounces off walls and hops small gaps. Press fire to pop it.
Diggy Bot
A wind-up robot that marches ahead, then digs straight down and bursts underground.
Stinky Sneaker
A wind-up sneaker that waddles off and then pops into a cloud of gym-locker stink.
From the sky
Toucan Airstrike
A flock of toucans flies over and drops five coconuts on the spot you pick.
Geyser Burst
After a moment a geyser erupts and launches anyone above it straight up.
Lightning Cloud
A cloud gathers over the target and sends down three bolts.
Hailstorm
A shower of hailstones falls across the target area. The wind pushes it around.
Paper Glider
A slow paper plane that you steer. It bursts on contact or when you press fire.
Coconut Pinball
A flock of toucans drops five extra-bouncy coconuts that ricochet around before they burst.
Lily Pad Rain
Toucans scatter five lily pad mines over the target. Watch your step down there.
Hot Sauce Drizzle
Toucans drop five bottles of extra spicy hot sauce that shatter into little fires.
Getting around
Jungle Vine
Shoot a vine to the ceiling, then swing, climb and let go. You can shoot again in mid-air, and a miss is free.
Leaf Parachute
Opens a big leaf while you fall: no fall damage, drift with the wind, steer a little.
Fizzy Jetpack
Soda-powered thrust for six seconds of flight. Ends when you land or the bottle runs dry.
Dandelion Teleport
Blow a dandelion and reappear at any free spot above the water.
Utilities
Driftwood Plank
Places a short or long plank near you to bridge gaps or block shots.
Chomp Drill
Capybaras are rodents: chew straight down through the ground for five seconds.
Gnaw Tunnel
Gnaw a tunnel forward through the ground for five seconds.
Switch Capy
Choose which of your capybaras plays this turn.
Zoomies
Your capybara walks twice as fast this turn.
Feather Float
Everything weighs half as much this turn, so shots fly further.
Firefly Sight
Fireflies trace the true aim line of your cannon and guns this turn.
Double Snack
Your weapons deal double damage this turn.
Turn
Nap Time
Curl up for a nap and let this turn go by.
White Flag
Give up the match. It counts as a loss.
Ready to try them? The Weapon Trial lets you fire every one of them, with unlimited ammo.